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mosquito folk

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A member registered Sep 30, 2020

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Oh, an overall "story" for completion is even better of course :) Excited to check back in a bit.

I like the updates, though at first it seemed it might have become too challenging now, I tried three runs, in the first two I died quickly, since I was unlucky, not finding any wood for three consecutive campsites, yet having 4-5 frost damage, and encountering 3-5 enemies often at the start of each screen, so you can't go back to avoid them, nor go anywhere else because you're trapped, and one of each of each plant and even shields aren't enough to protect you, however on the third run I faced the same, but the enemies were further away, so I could manage to survive and then encountered sufficient wood.

The intro text is much easier to follow now I think, especially with the inclusion of the icons and indicators, though it would be preferable to add an option to be able to skip it, especially if already having just completed some games :) Because after my first two fatal runs of not even a minute each, I had to spend nearly as much time clicking through the whole intro again.

I also really like the addition of the "night is coming in the next screen" indicator (first I was worried the purple hue was some sort of bug), though the night itself could be slightly less dark, since it's easy to miss plants on the campsite in the dark, and sometimes even hard to find the exit, but guess it is still fine as is and a nice representation of day/dusk/night/dawn anyway :)

I also wish there were a way to be able to "rest" at the campsite, without using the wood, like if you have not taken any frost damage, but do have three "exhaustion" damage. Because of the wood shortage in the first two runs and the beginning of the third run, I decided to hang on to the wood with three sleep damage, but no snow damage yet, but then when you do have 2-4 snow damage and 3-4 sleep damage, camping with a fire only removes max 2(?) sleep damage. Anyway, again, it's still completely playable as is and adding an option like that might just end up making things to complicated, though I could imagine a prompt or something like (in pictograms only perhaps too) "sleep without fire"/"sleep with fire" when activating the campsite.

Also wondering if perhaps it's nice to add some sort of counter of campsites passed or some sort of collectibles, just as an added incentive for if you don't end up dying :) I know this wasn't something to include in the original jam, but might a nice little extra for continued (re)playability post-jam? As is now, I've just left the character at a campsite with a full health and inventory, I guess it might have been around the 20th campsite.

Great, thanks for your reply, and looking forward to giving it another go :)

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Super cute game.

Tried to read all the text at the beginning, but it was a lot and without any images of what the various things represented I had no idea what it was all about, nor what was going on the game itself the first time I played it.
Then read it all again before playing a second time, and it made a lot more sense, and feel like I could've kept going endlessly on that run.

However, I encountered a bug, when I didn't have wood, but reached a campsite, and pressed the arrow to engage with the fire pit at the campsite. After that the character could face left and right, but could not continue its journey up or down, so was forever stuck just turning one way or the other on top of the fire pit at the camp site, so decided to call it quits.

Once you understand the game mechanics, I felt you need very few of the plants provided. I only used the red one once to heal an injury at the beginning of the second run, while still working out what the enemies were and how to engage with them, and what the shields were, but never after that.

The only plant I've used is the yellow one, and even those were generally in ample supply. I can see how the green one could be useful, but because there's the possibility to end the turn early, you generally don't need it, by being able to plan a full run in the next turn as needed.

Also in my first run I thought I was stuck, I thought I'd need to use the camp site as my base camp and was confused why I couldn't return back to it from the previous screen, I thought it was a bug or I was doing something wrong, preventing me from going back up to the camp site screen - I hadn't realised yet it was more of an endless scroller. The only other thing that took me a few turns to catch on, is that you can only carry one item of each plant or wood at once. So you need to plan when to use items and gather another one.

Anyway, very enjoyable, and nicely done, all the way up until the no-wood campsite bug, but I reckon the bug saved me from playing it for another few hours ;-)

Looking forward to seeing the additions you mentioned and happy holidays, if you're celebrating any at the moment :-)